
Call out sheet

Base Models

Trim model in Zbrush

Trim Sheet in Substance

Staged, not lit in substance

Staged and Lit in Unreal
The Temple
This was my first time working with trim sheets. I made this asset set with the intention of emulating the architecture used in cathedrals. My goal with this project was to really dig into trim sheets. The modeling was done in Maya, Zbrush, and staged in Unreal Engine.
Dragon Model
This is a model of a dragon created in ZBrush. I had not textured it as it was a class project, but this was my first step into using the ZBrush software. I ran into a lot of issues just learning the software, but this project from concept to final was a phenomenal learning experience for me.







Snappin Turlal
This was the first creature I ever modeled. Based off a combination of a turtle, a snail, and a hermit crab. This was done in ZBrush.

Kettle The Lab Assistant!
Kettle was the first hard surface model I made from the bottom up, from the concept to the model to the texturing and framing. The modeling was done in Maya, the texturing in Adobe Substance Painter, and the staging was done in Unreal Engine.